ss928_framework/thridpart/ncnn/include/pipelinecache.h
2024-12-16 13:31:45 +08:00

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// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#ifndef NCNN_PIPELINECACHE_H
#define NCNN_PIPELINECACHE_H
#include "platform.h"
#include "mat.h"
#include "gpu.h"
namespace ncnn {
#if NCNN_VULKAN
class VulkanDevice;
class PipelineCachePrivate;
class NCNN_EXPORT PipelineCache
{
public:
explicit PipelineCache(const VulkanDevice* _vkdev);
virtual ~PipelineCache();
void clear();
int get_pipeline(const uint32_t* spv_data, size_t spv_data_size, const std::vector<vk_specialization_type>& specializations,
uint32_t local_size_x, uint32_t local_size_y, uint32_t local_size_z,
VkShaderModule* shader_module,
VkDescriptorSetLayout* descriptorset_layout,
VkPipelineLayout* pipeline_layout,
VkPipeline* pipeline,
VkDescriptorUpdateTemplateKHR* descriptor_update_template,
ShaderInfo& shader_info) const;
int get_pipeline(int shader_type_index, const Option& opt, const std::vector<vk_specialization_type>& specializations,
uint32_t local_size_x, uint32_t local_size_y, uint32_t local_size_z,
VkShaderModule* shader_module,
VkDescriptorSetLayout* descriptorset_layout,
VkPipelineLayout* pipeline_layout,
VkPipeline* pipeline,
VkDescriptorUpdateTemplateKHR* descriptor_update_template,
ShaderInfo& shader_info) const;
protected:
int create_shader_module(int shader_type_index, const Option& opt, uint32_t local_size_x, uint32_t local_size_y, uint32_t local_size_z,
VkShaderModule* _shader_module, ShaderInfo& si) const;
int new_pipeline(VkShaderModule shader_module, const ShaderInfo& shader_info, const std::vector<vk_specialization_type>& specializations,
VkDescriptorSetLayout* descriptorset_layout,
VkPipelineLayout* pipeline_layout,
VkPipeline* pipeline,
VkDescriptorUpdateTemplateKHR* descriptor_update_template) const;
protected:
const VulkanDevice* vkdev;
private:
PipelineCache(const PipelineCache&);
PipelineCache& operator=(const PipelineCache&);
private:
PipelineCachePrivate* const d;
};
#endif // NCNN_VULKAN
} // namespace ncnn
#endif // NCNN_PIPELINECACHE_H