112 lines
3.4 KiB
C
112 lines
3.4 KiB
C
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#ifndef NCNN_PIPELINE_H
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#define NCNN_PIPELINE_H
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#include "mat.h"
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#include "platform.h"
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#if NCNN_VULKAN
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#include "gpu.h"
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#endif // NCNN_VULKAN
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namespace ncnn {
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#if NCNN_VULKAN
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class Option;
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class PipelinePrivate;
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class NCNN_EXPORT Pipeline
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{
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public:
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explicit Pipeline(const VulkanDevice* vkdev);
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virtual ~Pipeline();
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public:
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void set_optimal_local_size_xyz(int w = 4, int h = 4, int c = 4);
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void set_optimal_local_size_xyz(const Mat& local_size_xyz);
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void set_local_size_xyz(int w, int h, int c);
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int create(const uint32_t* spv_data, size_t spv_data_size, const std::vector<vk_specialization_type>& specializations);
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int create(int shader_type_index, const Option& opt, const std::vector<vk_specialization_type>& specializations);
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public:
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VkShaderModule shader_module() const;
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VkDescriptorSetLayout descriptorset_layout() const;
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VkPipelineLayout pipeline_layout() const;
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VkPipeline pipeline() const;
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VkDescriptorUpdateTemplateKHR descriptor_update_template() const;
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const ShaderInfo& shader_info() const;
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uint32_t local_size_x() const;
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uint32_t local_size_y() const;
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uint32_t local_size_z() const;
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protected:
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void set_shader_module(VkShaderModule shader_module);
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void set_descriptorset_layout(VkDescriptorSetLayout descriptorset_layout);
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void set_pipeline_layout(VkPipelineLayout pipeline_layout);
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void set_pipeline(VkPipeline pipeline);
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void set_descriptor_update_template(VkDescriptorUpdateTemplateKHR descriptor_update_template);
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void set_shader_info(const ShaderInfo& shader_info);
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public:
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const VulkanDevice* vkdev;
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private:
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Pipeline(const Pipeline&);
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Pipeline& operator=(const Pipeline&);
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private:
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PipelinePrivate* const d;
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};
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#if NCNN_PLATFORM_API
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#if __ANDROID_API__ >= 26
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class VkCompute;
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class NCNN_EXPORT ImportAndroidHardwareBufferPipeline : private Pipeline
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{
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public:
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explicit ImportAndroidHardwareBufferPipeline(const VulkanDevice* vkdev);
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virtual ~ImportAndroidHardwareBufferPipeline();
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int create(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator, int type_to, int rotate_from, const Option& opt);
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int create(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator, int type_to, int rotate_from, int target_width, int target_height, const Option& opt);
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void destroy();
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friend class VkCompute;
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protected:
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int create_shader_module(const Option& opt);
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int create_sampler(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator);
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int create_descriptorset_layout();
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public:
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int type_to;
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int rotate_from;
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bool need_resize;
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VkSampler sampler;
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};
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#endif // __ANDROID_API__ >= 26
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#endif // NCNN_PLATFORM_API
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#endif // NCNN_VULKAN
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} // namespace ncnn
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#endif // NCNN_PIPELINE_H
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