56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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#include <memory>
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#include <string>
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#include "open3d/io/rpc/ConnectionBase.h"
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#include "open3d/io/rpc/ZMQContext.h"
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namespace open3d {
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namespace io {
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namespace rpc {
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/// This class implements the Connection which is used as default in all
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/// functions.
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class Connection : public ConnectionBase {
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public:
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/// Creates a connection with the default parameters
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Connection();
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/// Creates a Connection object used for sending data.
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/// \param address The address of the receiving end.
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///
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/// \param connect_timeout The timeout for the connect operation of the
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/// socket.
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///
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/// \param timeout The timeout for sending data.
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///
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Connection(const std::string& address, int connect_timeout, int timeout);
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~Connection();
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/// Function for sending data wrapped in a zmq message object.
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std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
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/// Function for sending raw data. Meant for testing purposes
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std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
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static std::string DefaultAddress();
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private:
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std::shared_ptr<zmq::context_t> context_;
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std::unique_ptr<zmq::socket_t> socket_;
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const std::string address_;
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const int connect_timeout_;
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const int timeout_;
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};
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} // namespace rpc
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} // namespace io
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} // namespace open3d
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