calibration_tools_v1.0/lidar_driver/include/open3d/visualization/utility/GLHelper.h
2025-02-20 10:45:17 +08:00

67 lines
2.3 KiB
C++

// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
// Avoid warning caused by redefinition of APIENTRY macro
// defined also in glfw3.h
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/glew.h> // Make sure glew.h is included before gl.h
#include <GLFW/glfw3.h>
#include <Eigen/Core>
#include <string>
#include <unordered_map>
namespace open3d {
namespace visualization {
namespace gl_util {
const static std::unordered_map<int, GLenum> texture_format_map_ = {
{1, GL_RED}, {3, GL_RGB}, {4, GL_RGBA}};
const static std::unordered_map<int, GLenum> texture_type_map_ = {
{1, GL_UNSIGNED_BYTE}, {2, GL_UNSIGNED_SHORT}, {4, GL_FLOAT}};
typedef Eigen::Matrix<GLfloat, 3, 1, Eigen::ColMajor> GLVector3f;
typedef Eigen::Matrix<GLfloat, 4, 1, Eigen::ColMajor> GLVector4f;
typedef Eigen::Matrix<GLfloat, 4, 4, Eigen::ColMajor> GLMatrix4f;
GLMatrix4f LookAt(const Eigen::Vector3d &eye,
const Eigen::Vector3d &lookat,
const Eigen::Vector3d &up);
GLMatrix4f Perspective(double field_of_view_,
double aspect,
double z_near,
double z_far);
GLMatrix4f Ortho(double left,
double right,
double bottom,
double top,
double z_near,
double z_far);
Eigen::Vector3d Project(const Eigen::Vector3d &point,
const GLMatrix4f &mvp_matrix,
const int width,
const int height);
Eigen::Vector3d Unproject(const Eigen::Vector3d &screen_point,
const GLMatrix4f &mvp_matrix,
const int width,
const int height);
int ColorCodeToPickIndex(const Eigen::Vector4i &color);
} // namespace gl_util
} // namespace visualization
} // namespace open3d