calibration_tools_v1.0/lidar_driver/include/open3d/visualization/shader/ImageShader.h
2025-02-20 10:45:17 +08:00

75 lines
2.6 KiB
C++

// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include "open3d/geometry/Image.h"
#include "open3d/visualization/shader/ShaderWrapper.h"
namespace open3d {
namespace visualization {
namespace glsl {
class ImageShader : public ShaderWrapper {
public:
~ImageShader() override { Release(); }
protected:
ImageShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
protected:
bool Compile() final;
void Release() final;
bool BindGeometry(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
bool RenderGeometry(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
void UnbindGeometry() final;
protected:
virtual bool PrepareRendering(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) = 0;
virtual bool PrepareBinding(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view,
geometry::Image &image) = 0;
protected:
GLuint vertex_position_;
GLuint vertex_position_buffer_;
GLuint vertex_UV_;
GLuint vertex_UV_buffer_;
GLuint image_texture_;
GLuint image_texture_buffer_;
GLuint vertex_scale_;
gl_util::GLVector3f vertex_scale_data_;
};
class ImageShaderForImage : public ImageShader {
public:
ImageShaderForImage() : ImageShader("ImageShaderForImage") {}
protected:
virtual bool PrepareRendering(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
virtual bool PrepareBinding(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view,
geometry::Image &render_image) final;
};
} // namespace glsl
} // namespace visualization
} // namespace open3d