87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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namespace open3d {
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namespace visualization {
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namespace gui {
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struct Point {
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int x;
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int y;
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Point();
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Point(int x_, int y_);
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};
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struct Size {
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int width;
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int height;
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Size();
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Size(int w, int h);
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};
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struct Rect {
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int x;
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int y;
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int width;
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int height;
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Rect();
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Rect(int x_, int y_, int w_, int h_);
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int GetTop() const;
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int GetBottom() const;
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int GetLeft() const;
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int GetRight() const;
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bool Contains(int x, int y) const;
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bool Contains(const Point& pt) const;
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Rect UnionedWith(const Rect& r) const;
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bool operator==(const Rect& other) const;
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bool operator!=(const Rect& other) const;
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};
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enum class BorderShape { NONE = 0, RECT, ROUNDED_RECT };
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enum class Alignment : unsigned int {
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LEFT = 1,
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HCENTER = 2,
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RIGHT = 3,
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TOP = (1 << 4),
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VCENTER = (2 << 4),
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BOTTOM = (3 << 4),
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CENTER = (2 | (2 << 4))
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};
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constexpr Alignment operator|(Alignment x, Alignment y) {
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return Alignment((unsigned int)(x) | (unsigned int)(y));
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}
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using FontId = unsigned int;
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enum class FontStyle {
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NORMAL = 0,
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BOLD = 1,
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ITALIC = 2,
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BOLD_ITALIC = 3 /// BOLD | ITALIC
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};
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class FontContext {
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public:
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virtual ~FontContext(){};
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virtual void* GetFont(FontId font_id) = 0;
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};
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} // namespace gui
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} // namespace visualization
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} // namespace open3d
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