94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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#include "open3d/visualization/gui/WindowSystem.h"
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struct GLFWwindow;
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namespace open3d {
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namespace visualization {
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namespace gui {
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class GLFWWindowSystem : public WindowSystem {
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public:
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GLFWWindowSystem();
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~GLFWWindowSystem();
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void Initialize() override;
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void Uninitialize() override;
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void WaitEventsTimeout(double timeout_secs) override;
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Size GetScreenSize(OSWindow w) override;
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OSWindow CreateOSWindow(Window* o3d_window,
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int width,
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int height,
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const char* title,
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int flags) override;
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void DestroyWindow(OSWindow w) override;
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void PostRedrawEvent(OSWindow w) override;
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bool GetWindowIsVisible(OSWindow w) const override;
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void ShowWindow(OSWindow w, bool show) override;
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void RaiseWindowToTop(OSWindow w) override;
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bool IsActiveWindow(OSWindow w) const override;
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Point GetWindowPos(OSWindow w) const override;
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void SetWindowPos(OSWindow w, int x, int y) override;
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Size GetWindowSize(OSWindow w) const override;
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void SetWindowSize(OSWindow w, int width, int height) override;
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Size GetWindowSizePixels(OSWindow w) const override;
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void SetWindowSizePixels(OSWindow w, const Size& size) override;
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float GetWindowScaleFactor(OSWindow w) const override;
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float GetUIScaleFactor(OSWindow w) const override;
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void SetWindowTitle(OSWindow w, const char* title) override;
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Point GetMousePosInWindow(OSWindow w) const override;
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int GetMouseButtons(OSWindow w) const override;
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void CancelUserClose(OSWindow w) override;
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void* GetNativeDrawable(OSWindow w) override;
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rendering::FilamentRenderer* CreateRenderer(OSWindow w) override;
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void ResizeRenderer(OSWindow w,
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rendering::FilamentRenderer* renderer) override;
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MenuBase* CreateOSMenu() override;
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private:
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static void DrawCallback(GLFWwindow* window);
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static void ResizeCallback(GLFWwindow* window, int os_width, int os_height);
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static void WindowMovedCallback(GLFWwindow* window, int os_x, int os_y);
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static void RescaleCallback(GLFWwindow* window, float xscale, float yscale);
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static void MouseMoveCallback(GLFWwindow* window, double x, double y);
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static void MouseButtonCallback(GLFWwindow* window,
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int button,
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int action,
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int mods);
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static void MouseScrollCallback(GLFWwindow* window, double dx, double dy);
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static void KeyCallback(
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GLFWwindow* window, int key, int scancode, int action, int mods);
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static void CharCallback(GLFWwindow* window, unsigned int utf32char);
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static void DragDropCallback(GLFWwindow*, int count, const char* paths[]);
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static void CloseCallback(GLFWwindow* window);
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};
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} // namespace gui
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} // namespace visualization
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} // namespace open3d
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