57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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//***************************************************************************************/
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//
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// Based on PointRCNN Library (MIT License):
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// https://github.com/sshaoshuai/PointRCNN
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//
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// Copyright (c) 2019 Shaoshuai Shi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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//***************************************************************************************/
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#pragma once
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namespace open3d {
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namespace ml {
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namespace contrib {
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#ifdef BUILD_CUDA_MODULE
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void roipool3dLauncher(int batch_size,
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int pts_num,
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int boxes_num,
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int feature_in_len,
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int sampled_pts_num,
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const float *xyz,
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const float *boxes3d,
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const float *pts_feature,
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float *pooled_features,
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int *pooled_empty_flag);
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#endif
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} // namespace contrib
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} // namespace ml
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} // namespace open3d
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