calibration_tools_v1.0/lidar_driver/include/open3d/ml/contrib/Cloud.h
2025-02-20 10:45:17 +08:00

197 lines
5.5 KiB
C++

// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
// Source code from: https://github.com/HuguesTHOMAS/KPConv.
//
// MIT License
//
// Copyright (c) 2019 HuguesTHOMAS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
//
// 0==========================0
// | Local feature test |
// 0==========================0
//
// version 1.0 :
// >
//
//---------------------------------------------------
//
// Cloud header
//
//----------------------------------------------------
//
// Hugues THOMAS - 10/02/2017
//
#pragma once
#include <time.h>
#include <algorithm>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <unordered_map>
#include <vector>
namespace open3d {
namespace ml {
namespace contrib {
// Point class
// ***********
class PointXYZ {
public:
// Elements
// ********
float x, y, z;
// Methods
// *******
// Constructor
PointXYZ() = default;
PointXYZ(float x0, float y0, float z0) {
x = x0;
y = y0;
z = z0;
}
// array type accessor
float operator[](int i) const {
if (i == 0)
return x;
else if (i == 1)
return y;
else
return z;
}
// operations
float dot(const PointXYZ P) const { return x * P.x + y * P.y + z * P.z; }
float sq_norm() { return x * x + y * y + z * z; }
PointXYZ cross(const PointXYZ P) const {
return PointXYZ(y * P.z - z * P.y, z * P.x - x * P.z,
x * P.y - y * P.x);
}
PointXYZ& operator+=(const PointXYZ& P) {
x += P.x;
y += P.y;
z += P.z;
return *this;
}
PointXYZ& operator-=(const PointXYZ& P) {
x -= P.x;
y -= P.y;
z -= P.z;
return *this;
}
PointXYZ& operator*=(const float& a) {
x *= a;
y *= a;
z *= a;
return *this;
}
static PointXYZ floor(const PointXYZ P) {
return PointXYZ(std::floor(P.x), std::floor(P.y), std::floor(P.z));
}
};
// Point Operations
// *****************
inline PointXYZ operator+(const PointXYZ A, const PointXYZ B) {
return PointXYZ(A.x + B.x, A.y + B.y, A.z + B.z);
}
inline PointXYZ operator-(const PointXYZ A, const PointXYZ B) {
return PointXYZ(A.x - B.x, A.y - B.y, A.z - B.z);
}
inline PointXYZ operator*(const PointXYZ P, const float a) {
return PointXYZ(P.x * a, P.y * a, P.z * a);
}
inline PointXYZ operator*(const float a, const PointXYZ P) {
return PointXYZ(P.x * a, P.y * a, P.z * a);
}
inline std::ostream& operator<<(std::ostream& os, const PointXYZ P) {
return os << "[" << P.x << ", " << P.y << ", " << P.z << "]";
}
inline bool operator==(const PointXYZ A, const PointXYZ B) {
return A.x == B.x && A.y == B.y && A.z == B.z;
}
PointXYZ max_point(std::vector<PointXYZ> points);
PointXYZ min_point(std::vector<PointXYZ> points);
struct PointCloud {
std::vector<PointXYZ> pts;
// Must return the number of data points
inline size_t kdtree_get_point_count() const { return pts.size(); }
// Returns the dim'th component of the idx'th point in the class:
// Since this is inlined and the "dim" argument is typically an immediate
// value, the
// "if/else's" are actually solved at compile time.
inline float kdtree_get_pt(const size_t idx, const size_t dim) const {
if (dim == 0)
return pts[idx].x;
else if (dim == 1)
return pts[idx].y;
else
return pts[idx].z;
}
// Optional bounding-box computation: return false to default to a standard
// bbox computation loop.
// Return true if the BBOX was already computed by the class and returned
// in "bb" so it can be avoided to redo it again. Look at bb.size() to
// find out the expected dimensionality (e.g. 2 or 3 for point clouds)
template <class BBOX>
bool kdtree_get_bbox(BBOX& /* bb */) const {
return false;
}
};
} // namespace contrib
} // namespace ml
} // namespace open3d