// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include #include #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { class TextureSimpleShader : public ShaderWrapper { public: ~TextureSimpleShader() override { Release(); } protected: TextureSimpleShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &uvs) = 0; protected: GLuint vertex_position_; GLuint vertex_uv_; GLuint texture_; GLuint MVP_; int num_materials_; std::vector array_offsets_; std::vector draw_array_sizes_; std::vector vertex_position_buffers_; std::vector vertex_uv_buffers_; std::vector texture_buffers_; }; class TextureSimpleShaderForTriangleMesh : public TextureSimpleShader { public: TextureSimpleShaderForTriangleMesh() : TextureSimpleShader("TextureSimpleShaderForTriangleMesh") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &uvs) final; }; } // namespace glsl } // namespace visualization } // namespace open3d