// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include "open3d/geometry/Image.h" #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { enum ImageTextureMode { Depth = 0, RGB = 1, Grayscale = 2 }; class RGBDImageShader : public ShaderWrapper { public: ~RGBDImageShader() override { Release(); } protected: RGBDImageShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; protected: GLuint vertex_position_; GLuint vertex_position_buffer_; GLuint vertex_UV_; GLuint vertex_UV_buffer_; GLuint image_texture_; GLuint color_texture_buffer_; GLuint depth_texture_; GLuint depth_texture_buffer_; GLuint vertex_scale_; GLuint texture_mode_; GLuint depth_max_; float depth_max_data_; float color_rel_ratio_ = 0.5f; /* Switches corresponding to the glsl shader */ ImageTextureMode depth_texture_mode_; ImageTextureMode color_texture_mode_; gl_util::GLVector3f vertex_scale_data_; }; class RGBDImageShaderForImage : public RGBDImageShader { public: RGBDImageShaderForImage() : RGBDImageShader("RGBDImageShaderForImage") {} protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; }; } // namespace glsl } // namespace visualization } // namespace open3d