/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TNT_UTILS_NAMECOMPONENTMANAGER_H #define TNT_UTILS_NAMECOMPONENTMANAGER_H #include #include #include #include #include #include namespace utils { class EntityManager; namespace details { class SafeString { public: SafeString() noexcept = default; explicit SafeString(const char* str) noexcept : mCStr(strdup(str)) { } SafeString(SafeString&& rhs) noexcept : mCStr(rhs.mCStr) { rhs.mCStr = nullptr; } SafeString& operator=(SafeString&& rhs) noexcept { mCStr = rhs.mCStr; rhs.mCStr = nullptr; return *this; } ~SafeString() { free((void*)mCStr); } const char* c_str() const noexcept { return mCStr; } private: char const* mCStr = nullptr; }; } // namespace details /** * \class NameComponentManager NameComponentManager.h utils/NameComponentManager.h * \brief Allows clients to associate string labels with entities. * * To access the name of an existing entity, clients should first use NameComponentManager to get a * temporary handle called an \em instance. Please note that instances are ephemeral; clients should * store entities, not instances. * * Usage example: * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * auto names = new NameComponentManager(EntityManager::get()); * names->addComponent(myEntity); * names->setName(names->getInstance(myEntity), "Jeanne d'Arc"); * ... * printf("%s\n", names->getName(names->getInstance(myEntity)); * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ class UTILS_PUBLIC NameComponentManager : public SingleInstanceComponentManager { public: using Instance = EntityInstance; /** * Creates a new name manager associated with the given entity manager. * * Note that multiple string labels could be associated with each entity simply by * creating multiple instances of NameComponentManager. */ explicit NameComponentManager(EntityManager& em); ~NameComponentManager(); /** * Checks if the given entity already has a name component. */ using SingleInstanceComponentManager::hasComponent; /** * Gets a temporary handle that can be used to access the name. * * @return Non-zero handle if the entity has a name component, 0 otherwise. */ Instance getInstance(Entity e) const noexcept { return Instance(SingleInstanceComponentManager::getInstance(e)); } /*! \cond PRIVATE */ // these are implemented in SingleInstanceComponentManager<>, but we need to // reimplement them in each manager, to ensure they are generated in an implementation file // for backward binary compatibility reasons. size_t getComponentCount() const noexcept; Entity const* getEntities() const noexcept; void gc(const EntityManager& em, size_t ratio = 4) noexcept; /*! \endcond */ /** * Adds a name component to the given entity if it doesn't already exist. */ void addComponent(Entity e); /** * Removes the name component to the given entity if it exists. */ void removeComponent(Entity e); /** * Stores a copy of the given string and associates it with the given instance. */ void setName(Instance instance, const char* name) noexcept; /** * Retrieves the string associated with the given instance, or nullptr if none exists. * * @return pointer to the copy that was made during setName() */ const char* getName(Instance instance) const noexcept; }; } // namespace utils #endif // TNT_UTILS_NAMECOMPONENTMANAGER_H