// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include #include #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { class SimpleBlackShader : public ShaderWrapper { public: ~SimpleBlackShader() override { Release(); } protected: SimpleBlackShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points) = 0; protected: GLuint vertex_position_; GLuint vertex_position_buffer_; GLuint MVP_; }; class SimpleBlackShaderForPointCloudNormal : public SimpleBlackShader { public: SimpleBlackShaderForPointCloudNormal() : SimpleBlackShader("SimpleBlackShaderForPointCloudNormal") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points) final; }; class SimpleBlackShaderForTriangleMeshWireFrame : public SimpleBlackShader { public: SimpleBlackShaderForTriangleMeshWireFrame() : SimpleBlackShader("SimpleBlackShaderForTriangleMeshWireFrame") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points) final; }; } // namespace glsl } // namespace visualization } // namespace open3d