// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include "open3d/visualization/gui/Widget.h" #include #include "open3d/visualization/gui/UIImage.h" namespace open3d { namespace visualization { namespace gui { class Button : public Widget { public: explicit Button(const char* title); explicit Button(std::shared_ptr image); ~Button(); /// Returns the text of the button. If the button is an image, will return /// "". const char* GetText() const; /// Sets the text of the button. Do not call if this is an image button. void SetText(const char* text); /// Returns the padding, in units of ems float GetHorizontalPaddingEm() const; float GetVerticalPaddingEm() const; /// Sets the padding, in units of ems. Note that for text buttons, a /// padding of (0, 0) will not actually give a padding of 0, there will /// be a small padding because having zero padding looks horrible and /// because this way a vertical padding of zero is exactly the same /// size as a text row, which means the button is the same size as the /// the other text-based widgets, so it will look nice with them. void SetPaddingEm(float horiz_ems, float vert_ems); bool GetIsToggleable() const; void SetToggleable(bool toggles); bool GetIsOn() const; void SetOn(bool is_on); Size CalcPreferredSize(const LayoutContext& context, const Constraints& constraints) const override; DrawResult Draw(const DrawContext& context) override; void SetOnClicked(std::function on_clicked); private: struct Impl; std::unique_ptr impl_; }; } // namespace gui } // namespace visualization } // namespace open3d