calibration_tools_v1.0/lidar_driver/include/open3d/3rdparty/utils/NameComponentManager.h

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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_UTILS_NAMECOMPONENTMANAGER_H
#define TNT_UTILS_NAMECOMPONENTMANAGER_H
#include <stddef.h>
#include <stdint.h>
#include <utils/compiler.h>
#include <utils/Entity.h>
#include <utils/EntityInstance.h>
#include <utils/SingleInstanceComponentManager.h>
namespace utils {
class EntityManager;
namespace details {
class SafeString {
public:
SafeString() noexcept = default;
explicit SafeString(const char* str) noexcept : mCStr(strdup(str)) { }
SafeString(SafeString&& rhs) noexcept : mCStr(rhs.mCStr) { rhs.mCStr = nullptr; }
SafeString& operator=(SafeString&& rhs) noexcept {
mCStr = rhs.mCStr;
rhs.mCStr = nullptr;
return *this;
}
~SafeString() { free((void*)mCStr); }
const char* c_str() const noexcept { return mCStr; }
private:
char const* mCStr = nullptr;
};
} // namespace details
/**
* \class NameComponentManager NameComponentManager.h utils/NameComponentManager.h
* \brief Allows clients to associate string labels with entities.
*
* To access the name of an existing entity, clients should first use NameComponentManager to get a
* temporary handle called an \em instance. Please note that instances are ephemeral; clients should
* store entities, not instances.
*
* Usage example:
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* auto names = new NameComponentManager(EntityManager::get());
* names->addComponent(myEntity);
* names->setName(names->getInstance(myEntity), "Jeanne d'Arc");
* ...
* printf("%s\n", names->getName(names->getInstance(myEntity));
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
class UTILS_PUBLIC NameComponentManager : public SingleInstanceComponentManager<details::SafeString> {
public:
using Instance = EntityInstance<NameComponentManager>;
/**
* Creates a new name manager associated with the given entity manager.
*
* Note that multiple string labels could be associated with each entity simply by
* creating multiple instances of NameComponentManager.
*/
explicit NameComponentManager(EntityManager& em);
~NameComponentManager();
/**
* Checks if the given entity already has a name component.
*/
using SingleInstanceComponentManager::hasComponent;
/**
* Gets a temporary handle that can be used to access the name.
*
* @return Non-zero handle if the entity has a name component, 0 otherwise.
*/
Instance getInstance(Entity e) const noexcept {
return Instance(SingleInstanceComponentManager::getInstance(e));
}
/*! \cond PRIVATE */
// these are implemented in SingleInstanceComponentManager<>, but we need to
// reimplement them in each manager, to ensure they are generated in an implementation file
// for backward binary compatibility reasons.
size_t getComponentCount() const noexcept;
Entity const* getEntities() const noexcept;
void gc(const EntityManager& em, size_t ratio = 4) noexcept;
/*! \endcond */
/**
* Adds a name component to the given entity if it doesn't already exist.
*/
void addComponent(Entity e);
/**
* Removes the name component to the given entity if it exists.
*/
void removeComponent(Entity e);
/**
* Stores a copy of the given string and associates it with the given instance.
*/
void setName(Instance instance, const char* name) noexcept;
/**
* Retrieves the string associated with the given instance, or nullptr if none exists.
*
* @return pointer to the copy that was made during setName()
*/
const char* getName(Instance instance) const noexcept;
};
} // namespace utils
#endif // TNT_UTILS_NAMECOMPONENTMANAGER_H