calibration_tools_v1.0/lidar_driver/include/open3d/3rdparty/gltfio/FilamentInstance.h

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLTFIO_FILAMENTINSTANCE_H
#define GLTFIO_FILAMENTINSTANCE_H
#include <utils/Entity.h>
namespace gltfio {
class Animator;
/**
* \class FilamentInstance FilamentInstance.h gltfio/FilamentInstance.h
* \brief Provides access to a hierarchy of entities that have been instanced from a glTF asset.
*
* Every entity has a filament::TransformManager component, and some entities also have \c Name or
* \c Renderable components.
*
* \see AssetLoader::createInstancedAsset()
*/
class FilamentInstance {
public:
/**
* Gets the list of entities in this instance, one for each glTF node. All of these have a
* Transform component. Some of the returned entities may also have a Renderable component or
* Name component.
*/
const utils::Entity* getEntities() const noexcept;
/**
* Gets the number of entities returned by getEntities().
*/
size_t getEntityCount() const noexcept;
/** Gets the transform root for the instance, which has no matching glTF node. */
utils::Entity getRoot() const noexcept;
/**
* Lazily creates the animation engine for the instance, or returns it from the cache.
*
* The animator is owned by the asset and should not be manually deleted.
* The first time this is called, it must be called before FilamentAsset::releaseSourceData().
*/
Animator* getAnimator() noexcept;
};
} // namespace gltfio
#endif // GLTFIO_FILAMENTINSTANCE_H