calibration_tools_v1.0/lidar_driver/include/open3d/visualization/rendering/Camera.h

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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include <Eigen/Geometry>
namespace open3d {
namespace geometry {
class AxisAlignedBoundingBox;
} // namespace geometry
namespace visualization {
namespace rendering {
class Camera {
public:
enum class FovType { Vertical, Horizontal };
enum class Projection { Perspective, Ortho };
using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
using ProjectionMatrix = Eigen::Transform<float, 3, Eigen::Projective>;
virtual ~Camera() = default;
virtual void SetProjection(double fov,
double aspect,
double near,
double far,
FovType fov_type) = 0;
/** Sets the projection matrix from a frustum defined by six planes.
*
* @param projection type of #Projection to use.
*
* @param left distance in world units from the camera to the left
* plane, at the near plane.
*
* @param right distance in world units from the camera to the right
* plane, at the near plane.
*
* @param bottom distance in world units from the camera to the bottom
* plane, at the near plane.
*
* @param top distance in world units from the camera to the top
* plane, at the near plane.
*
* @param near distance in world units from the camera to the near
* plane. The near plane's
*
* @param far distance in world units from the camera to the far
* plane. The far plane's
*/
virtual void SetProjection(Projection projection,
double left,
double right,
double bottom,
double top,
double near,
double far) = 0;
virtual void SetProjection(const Eigen::Matrix3d& intrinsics,
double near,
double far,
double width,
double height) = 0;
virtual void LookAt(const Eigen::Vector3f& center,
const Eigen::Vector3f& eye,
const Eigen::Vector3f& up) = 0;
virtual void FromExtrinsics(const Eigen::Matrix4d& extrinsics);
virtual void SetModelMatrix(const Transform& view) = 0;
virtual void SetModelMatrix(const Eigen::Vector3f& forward,
const Eigen::Vector3f& left,
const Eigen::Vector3f& up) = 0;
virtual double GetNear() const = 0;
virtual double GetFar() const = 0;
/// only valid if fov was passed to SetProjection()
virtual double GetFieldOfView() const = 0;
/// only valid if fov was passed to SetProjection()
virtual FovType GetFieldOfViewType() const = 0;
virtual Eigen::Vector3f GetPosition() const = 0;
virtual Eigen::Vector3f GetForwardVector() const = 0;
virtual Eigen::Vector3f GetLeftVector() const = 0;
virtual Eigen::Vector3f GetUpVector() const = 0;
virtual Transform GetModelMatrix() const = 0;
virtual Transform GetViewMatrix() const = 0;
virtual ProjectionMatrix GetProjectionMatrix() const = 0;
virtual Transform GetCullingProjectionMatrix() const = 0;
/// Returns world space coordinates given an x,y position in screen
/// coordinates relative to upper left, the screen dimensions, and z is the
/// depth value (0.0 - 1.0)
virtual Eigen::Vector3f Unproject(float x,
float y,
float z,
float view_width,
float view_height) const = 0;
// Returns the normalized device coordinates (NDC) of the specified point
// given the view and projection matrices of the camera. The returned point
// is in the range [-1, 1] if the point is in view, or outside the range if
// the point is out of view.
virtual Eigen::Vector2f GetNDC(const Eigen::Vector3f& pt) const = 0;
/// Returns the view space depth (i.e., distance from camera) for the given
/// Z-buffer value
virtual double GetViewZ(float z_buffer) const = 0;
struct ProjectionInfo {
bool is_ortho;
bool is_intrinsic;
union {
struct {
Projection projection;
double left;
double right;
double bottom;
double top;
double near_plane; // Windows #defines "near"
double far_plane; // Windows #defines "far"
} ortho;
struct {
FovType fov_type;
double fov;
double aspect;
double near_plane;
double far_plane;
} perspective;
struct {
double fx;
double fy;
double cx;
double cy;
double near_plane;
double far_plane;
double width;
double height;
} intrinsics;
} proj;
};
virtual const ProjectionInfo& GetProjection() const = 0;
virtual void CopyFrom(const Camera* camera) = 0;
/// Convenience function for configuring a camera as a pinhole camera.
/// Configures the projection using the intrinsics and bounds,
/// and the model matrix using the extrinsic matrix. Equivalent to calling
/// SetProjection() and FromExtrinsics().
static void SetupCameraAsPinholeCamera(
rendering::Camera& camera,
const Eigen::Matrix3d& intrinsic,
const Eigen::Matrix4d& extrinsic,
int intrinsic_width_px,
int intrinsic_height_px,
const geometry::AxisAlignedBoundingBox& scene_bounds);
/// Returns a good value for the near plane.
static float CalcNearPlane();
/// Returns a value for the far plane that ensures that the entire bounds
/// provided will not be clipped.
static float CalcFarPlane(
const rendering::Camera& camera,
const geometry::AxisAlignedBoundingBox& scene_bounds);
};
} // namespace rendering
} // namespace visualization
} // namespace open3d