calibration_tools_v1.0/lidar_driver/include/open3d/3rdparty/viewer/Settings.h

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VIEWER_SETTINGS_H
#define VIEWER_SETTINGS_H
#include <filament/ColorGrading.h>
#include <filament/MaterialInstance.h>
#include <filament/View.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <stddef.h>
#include <stdint.h>
#include <string>
namespace filament {
namespace viewer {
struct ColorGradingSettings;
struct DynamicLightingSettings;
struct MaterialSettings;
struct Settings;
struct ViewSettings;
using AmbientOcclusionOptions = filament::View::AmbientOcclusionOptions;
using AntiAliasing = filament::View::AntiAliasing;
using BloomOptions = filament::View::BloomOptions;
using DepthOfFieldOptions = filament::View::DepthOfFieldOptions;
using Dithering = filament::View::Dithering;
using FogOptions = filament::View::FogOptions;
using RenderQuality = filament::View::RenderQuality;
using ShadowType = filament::View::ShadowType;
using TemporalAntiAliasingOptions = filament::View::TemporalAntiAliasingOptions;
using ToneMapping = filament::ColorGrading::ToneMapping;
using VignetteOptions = filament::View::VignetteOptions;
using VsmShadowOptions = filament::View::VsmShadowOptions;
// Reads the given JSON blob and updates the corresponding fields in the given Settings object.
// - The given JSON blob need not specify all settings.
// - Returns true if successful.
// - This function writes warnings and error messages into the utils log.
bool readJson(const char* jsonChunk, size_t size, Settings* out);
// These functions push all editable property values to their respective Filament objects.
void applySettings(const ViewSettings& settings, View* dest);
void applySettings(const MaterialSettings& settings, MaterialInstance* dest);
// Creates a new ColorGrading object based on the given settings.
ColorGrading* createColorGrading(const ColorGradingSettings& settings, Engine* engine);
// Generates human-readable JSON strings from settings objects.
std::string writeJson(const AmbientOcclusionOptions& in);
std::string writeJson(const BloomOptions& in);
std::string writeJson(const ColorGradingSettings& in);
std::string writeJson(const DepthOfFieldOptions& in);
std::string writeJson(const DynamicLightingSettings& in);
std::string writeJson(const FogOptions& in);
std::string writeJson(const MaterialSettings& in);
std::string writeJson(const RenderQuality& in);
std::string writeJson(const Settings& in);
std::string writeJson(const TemporalAntiAliasingOptions& in);
std::string writeJson(const ViewSettings& in);
std::string writeJson(const VignetteOptions& in);
struct ColorGradingSettings {
bool enabled = true;
filament::ColorGrading::QualityLevel quality = filament::ColorGrading::QualityLevel::MEDIUM;
ToneMapping toneMapping = ToneMapping::ACES_LEGACY;
float temperature = 0;
float tint = 0;
math::float3 outRed{1.0f, 0.0f, 0.0f};
math::float3 outGreen{0.0f, 1.0f, 0.0f};
math::float3 outBlue{0.0f, 0.0f, 1.0f};
math::float4 shadows{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 midtones{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 highlights{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 ranges{0.0f, 0.333f, 0.550f, 1.0f};
float contrast = 1.0f;
float vibrance = 1.0f;
float saturation = 1.0f;
math::float3 slope{1.0f};
math::float3 offset{0.0f};
math::float3 power{1.0f};
math::float3 gamma{1.0f};
math::float3 midPoint{1.0f};
math::float3 scale{1.0f};
bool linkedCurves = false;
};
struct DynamicLightingSettings {
float zLightNear = 5;
float zLightFar = 100;
};
// This defines fields in the same order as the setter methods in filament::View.
struct ViewSettings {
uint8_t sampleCount = 1;
AntiAliasing antiAliasing = AntiAliasing::FXAA;
TemporalAntiAliasingOptions taa;
ColorGradingSettings colorGrading;
AmbientOcclusionOptions ssao;
BloomOptions bloom;
FogOptions fog;
DepthOfFieldOptions dof;
VignetteOptions vignette;
Dithering dithering = Dithering::TEMPORAL;
RenderQuality renderQuality;
DynamicLightingSettings dynamicLighting;
ShadowType shadowType = ShadowType::PCF;
VsmShadowOptions vsmShadowOptions;
bool postProcessingEnabled = true;
};
template <typename T>
struct MaterialProperty { std::string name; T value; };
// This struct has a fixed size for simplicity. Each non-empty property name is an override.
struct MaterialSettings {
static constexpr size_t MAX_COUNT = 4;
MaterialProperty<float> scalar[MAX_COUNT];
MaterialProperty<math::float3> float3[MAX_COUNT];
MaterialProperty<math::float4> float4[MAX_COUNT];
};
struct Settings {
ViewSettings view;
MaterialSettings material;
};
} // namespace viewer
} // namespace filament
#endif // VIEWER_SETTINGS_H