calibration_tools_v1.0/lidar_driver/include/open3d/3rdparty/filament/IndexBuffer.h

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_INDEXBUFFER_H
#define TNT_FILAMENT_INDEXBUFFER_H
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/BufferDescriptor.h>
#include <utils/compiler.h>
#include <stddef.h>
namespace filament {
class FIndexBuffer;
class Engine;
/**
* A buffer containing vertex indices into a VertexBuffer. Indices can be 16 or 32 bit.
* The buffer itself is a GPU resource, therefore mutating the data can be relatively slow.
* Typically these buffers are constant.
*
* It is possible, and even encouraged, to use a single index buffer for several Renderables.
*
* @see VertexBuffer, RenderableManager
*/
class UTILS_PUBLIC IndexBuffer : public FilamentAPI {
struct BuilderDetails;
public:
using BufferDescriptor = backend::BufferDescriptor;
/**
* Type of the index buffer
*/
enum class IndexType : uint8_t {
USHORT = uint8_t(backend::ElementType::USHORT), //!< 16-bit indices
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
};
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
~Builder() noexcept;
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
/**
* Size of the index buffer in elements.
* @param indexCount Number of indices the IndexBuffer can hold.
* @return A reference to this Builder for chaining calls.
*/
Builder& indexCount(uint32_t indexCount) noexcept;
/**
* Type of the index buffer, 16-bit or 32-bit.
* @param indexType Type of indices stored in the IndexBuffer.
* @return A reference to this Builder for chaining calls.
*/
Builder& bufferType(IndexType indexType) noexcept;
/**
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialized the IndexBuffer.
*
* @param engine Reference to the filament::Engine to associate this IndexBuffer with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*
* @see IndexBuffer::setBuffer
*/
IndexBuffer* build(Engine& engine);
private:
friend class FIndexBuffer;
};
/**
* Asynchronously copy-initializes a region of this IndexBuffer from the data provided.
*
* @param engine Reference to the filament::Engine to associate this IndexBuffer with.
* @param buffer A BufferDescriptor representing the data used to initialize the IndexBuffer.
* BufferDescriptor points to raw, untyped data that will be interpreted as
* either 16-bit or 32-bits indices based on the Type of this IndexBuffer.
* @param byteOffset Offset in *bytes* into the IndexBuffer
*/
void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0);
/**
* Returns the size of this IndexBuffer in elements.
* @return The number of indices the IndexBuffer holds.
*/
size_t getIndexCount() const noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_INDEXBUFFER_H