image_framework_ymj/include/open3d/utility/Timer.h
2024-12-06 16:25:16 +08:00

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1.7 KiB
C++
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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include <string>
namespace open3d {
namespace utility {
class Timer {
public:
Timer();
~Timer();
public:
static double GetSystemTimeInMilliseconds();
public:
void Start();
void Stop();
void Print(const std::string &timer_info) const;
double GetDurationInSecond() const;
double GetDurationInMillisecond() const;
std::tuple<int, int, double> GetDurationInHMS() const;
private:
double start_time_in_milliseconds_;
double end_time_in_milliseconds_;
};
class ScopeTimer : public Timer {
public:
ScopeTimer(const std::string &scope_timer_info = "");
~ScopeTimer();
private:
std::string scope_timer_info_;
};
class FPSTimer : public Timer {
public:
FPSTimer(const std::string &fps_timer_info = "",
int expectation = -1,
double time_to_print = 3000.0,
int events_to_print = 100);
/// Function to signal an event
/// It automatically prints FPS information when duration is more than
/// time_to_print_, or event has been signaled events_to_print_ times.
void Signal();
private:
std::string fps_timer_info_;
int expectation_;
double time_to_print_;
int events_to_print_;
int event_fragment_count_;
int event_total_count_;
};
} // namespace utility
} // namespace open3d