image_framework_ymj/include/open3d/visualization/gui/Button.h
2024-12-06 16:25:16 +08:00

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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include "open3d/visualization/gui/Widget.h"
#include <functional>
#include "open3d/visualization/gui/UIImage.h"
namespace open3d {
namespace visualization {
namespace gui {
class Button : public Widget {
public:
explicit Button(const char* title);
explicit Button(std::shared_ptr<UIImage> image);
~Button();
/// Returns the text of the button. If the button is an image, will return
/// "".
const char* GetText() const;
/// Sets the text of the button. Do not call if this is an image button.
void SetText(const char* text);
/// Returns the padding, in units of ems
float GetHorizontalPaddingEm() const;
float GetVerticalPaddingEm() const;
/// Sets the padding, in units of ems. Note that for text buttons, a
/// padding of (0, 0) will not actually give a padding of 0, there will
/// be a small padding because having zero padding looks horrible and
/// because this way a vertical padding of zero is exactly the same
/// size as a text row, which means the button is the same size as the
/// the other text-based widgets, so it will look nice with them.
void SetPaddingEm(float horiz_ems, float vert_ems);
bool GetIsToggleable() const;
void SetToggleable(bool toggles);
bool GetIsOn() const;
void SetOn(bool is_on);
Size CalcPreferredSize(const LayoutContext& context,
const Constraints& constraints) const override;
DrawResult Draw(const DrawContext& context) override;
void SetOnClicked(std::function<void()> on_clicked);
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace gui
} // namespace visualization
} // namespace open3d