image_framework_ymj/include/open3d/3rdparty/filament/Box.h
2024-12-06 16:25:16 +08:00

199 lines
6.0 KiB
C++
Executable File

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_BOX_H
#define TNT_FILAMENT_BOX_H
#include <utils/compiler.h>
#include <limits>
#include <math/mat4.h>
#include <math/vec3.h>
namespace filament {
/**
* An axis aligned 3D box represented by its center and half-extent.
*/
class UTILS_PUBLIC Box {
public:
/** Center of the 3D box */
math::float3 center = {};
/** Half extent from the center on all 3 axis */
math::float3 halfExtent = {};
/**
* Whether the box is empty, i.e.: it's volume is null.
* @return true if the volume of the box is null
*/
constexpr bool isEmpty() const noexcept {
return length2(halfExtent) == 0;
}
/**
* Computes the lowest coordinates corner of the box.
* @return center - halfExtent
*/
constexpr math::float3 getMin() const noexcept {
return center - halfExtent;
}
/**
* Computes the largest coordinates corner of the box.
* @return center + halfExtent
*/
constexpr math::float3 getMax() const noexcept {
return center + halfExtent;
}
/**
* Initializes the 3D box from its min / max coordinates on each axis
* @param min lowest coordinates corner of the box
* @param max largest coordinates corner of the box
* @return
*/
Box& set(const math::float3& min, const math::float3& max) noexcept {
// float3 ctor needed for visual studio
center = (max + min) * math::float3(0.5f);
halfExtent = (max - min) * math::float3(0.5f);
return *this;
}
/**
* Computes the bounding box of the union of two boxes
* @param box The box to be combined with
* @return The bounding box of the union of *this and box
*/
Box& unionSelf(const Box& box) noexcept {
set(min(getMin(), box.getMin()), max(getMax(), box.getMax()));
return *this;
}
/**
* Translates the box *to* a given center position
* @param tr position to translate the box to
* @return A box centered in \p tr with the same extent than *this
*/
constexpr Box translateTo(const math::float3& tr) const noexcept {
return Box{ tr, halfExtent };
}
/**
* Computes the smallest bounding sphere of the box.
* @return The smallest sphere defined by its center (.xyz) and radius (.w) that contains *this
*/
math::float4 getBoundingSphere() const noexcept {
return { center, length(halfExtent) };
}
/**
* Computes the bounding box of a box transformed by a rigid transform
* @param box the box to transform
* @param m a 4x4 matrix that must be a rigid transform
* @return the bounding box of the transformed box.
* Result is undefined if \p m is not a rigid transform
*/
friend Box rigidTransform(Box const& box, const math::mat4f& m) noexcept;
/**
* Computes the bounding box of a box transformed by a rigid transform
* @param box the box to transform
* @param m a 3x3 matrix that must be a rigid transform
* @return the bounding box of the transformed box.
* Result is undefined if \p m is not a rigid transform
*/
friend Box rigidTransform(Box const& box, const math::mat3f& m) noexcept;
};
/**
* An axis aligned box represented by its min and max coordinates
*/
struct UTILS_PUBLIC Aabb {
/** min coordinates */
math::float3 min = std::numeric_limits<float>::max();
/** max coordinates */
math::float3 max = std::numeric_limits<float>::lowest();
/**
* Computes the center of the box.
* @return (max + min)/2
*/
math::float3 center() const noexcept {
// float3 ctor needed for visual studio
return (max + min) * math::float3(0.5f);
}
/**
* Computes the half-extent of the box.
* @return (max - min)/2
*/
math::float3 extent() const noexcept {
// float3 ctor needed for visual studio
return (max - min) * math::float3(0.5f);
}
/**
* Whether the box is empty, i.e.: it's volume is null or negative.
* @return true if min >= max, i.e: the volume of the box is null or negative
*/
bool isEmpty() const noexcept {
return any(greaterThanEqual(min, max));
}
struct Corners {
using value_type = math::float3;
value_type const* begin() const { return vertices; }
value_type const* end() const { return vertices + 8; }
value_type * begin() { return vertices; }
value_type * end() { return vertices + 8; }
value_type const* data() const { return vertices; }
value_type * data() { return vertices; }
size_t size() const { return 8; }
value_type vertices[8];
};
/**
* Returns the 8 corner vertices of the AABB.
*/
Corners getCorners() const;
/**
* Returns whether the box contains a given point.
*
* @param p the point to test
* @return the maximum signed distance to the box. Negative if p is in the box
*/
float contains(math::float3 p) const noexcept;
/**
* Applies an affine transformation to the AABB.
*
* @param m the 4x4 transformation to apply
* @return the transformed box
*/
Aabb transform(const math::mat4f& m) const noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_BOX_H