image_framework_ymj/include/open3d/visualization/shader/SimpleBlackShader.h
2024-12-06 16:25:16 +08:00

89 lines
3.1 KiB
C++
Executable File

// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include <Eigen/Core>
#include <vector>
#include "open3d/visualization/shader/ShaderWrapper.h"
namespace open3d {
namespace visualization {
namespace glsl {
class SimpleBlackShader : public ShaderWrapper {
public:
~SimpleBlackShader() override { Release(); }
protected:
SimpleBlackShader(const std::string &name) : ShaderWrapper(name) {
Compile();
}
protected:
bool Compile() final;
void Release() final;
bool BindGeometry(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
bool RenderGeometry(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
void UnbindGeometry() final;
protected:
virtual bool PrepareRendering(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) = 0;
virtual bool PrepareBinding(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view,
std::vector<Eigen::Vector3f> &points) = 0;
protected:
GLuint vertex_position_;
GLuint vertex_position_buffer_;
GLuint MVP_;
};
class SimpleBlackShaderForPointCloudNormal : public SimpleBlackShader {
public:
SimpleBlackShaderForPointCloudNormal()
: SimpleBlackShader("SimpleBlackShaderForPointCloudNormal") {}
protected:
bool PrepareRendering(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
bool PrepareBinding(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view,
std::vector<Eigen::Vector3f> &points) final;
};
class SimpleBlackShaderForTriangleMeshWireFrame : public SimpleBlackShader {
public:
SimpleBlackShaderForTriangleMeshWireFrame()
: SimpleBlackShader("SimpleBlackShaderForTriangleMeshWireFrame") {}
protected:
bool PrepareRendering(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view) final;
bool PrepareBinding(const geometry::Geometry &geometry,
const RenderOption &option,
const ViewControl &view,
std::vector<Eigen::Vector3f> &points) final;
};
} // namespace glsl
} // namespace visualization
} // namespace open3d