82 lines
3.7 KiB
C++
Executable File
82 lines
3.7 KiB
C++
Executable File
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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#include <string>
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#include "open3d/io/TriangleMeshIO.h"
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#include "open3d/t/geometry/TriangleMesh.h"
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namespace open3d {
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namespace t {
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namespace io {
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/// Factory function to create a mesh from a file (TriangleMeshFactory.cpp)
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/// Return an empty mesh if fail to read the file.
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std::shared_ptr<geometry::TriangleMesh> CreateMeshFromFile(
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const std::string &filename, bool print_progress = false);
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/// The general entrance for reading a TriangleMesh from a file.
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/// The function calls read functions based on the extension name of filename.
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/// Supported formats are \c obj,ply,stl,off,gltf,glb,fbx .
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/// \param filename Path to the mesh file.
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/// \param mesh Output parameter for the mesh.
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/// \param params Additional read options to enable post-processing or progress
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/// reporting. \return return true if the read function is successful, false
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/// otherwise.
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bool ReadTriangleMesh(const std::string &filename,
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geometry::TriangleMesh &mesh,
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open3d::io::ReadTriangleMeshOptions params = {});
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/// The general entrance for writing a TriangleMesh to a file
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/// The function calls write functions based on the extension name of filename.
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/// If the write function supports binary encoding and compression, the later
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/// two parameters will be used. Otherwise they will be ignored.
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/// At current only .obj format supports uv coordinates (triangle_uvs) and
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/// textures.
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/// \return return true if the write function is successful, false otherwise.
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bool WriteTriangleMesh(const std::string &filename,
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const geometry::TriangleMesh &mesh,
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bool write_ascii = false,
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bool compressed = false,
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bool write_vertex_normals = true,
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bool write_vertex_colors = true,
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bool write_triangle_uvs = true,
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bool print_progress = false);
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bool ReadTriangleMeshUsingASSIMP(
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const std::string &filename,
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geometry::TriangleMesh &mesh,
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const open3d::io::ReadTriangleMeshOptions ¶ms);
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bool ReadTriangleMeshFromNPZ(const std::string &filename,
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geometry::TriangleMesh &mesh,
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const open3d::io::ReadTriangleMeshOptions ¶ms);
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bool WriteTriangleMeshUsingASSIMP(const std::string &filename,
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const geometry::TriangleMesh &mesh,
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const bool write_ascii,
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const bool compressed,
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const bool write_vertex_normals,
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const bool write_vertex_colors,
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const bool write_triangle_uvs,
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const bool print_progress);
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bool WriteTriangleMeshToNPZ(const std::string &filename,
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const geometry::TriangleMesh &mesh,
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const bool write_ascii,
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const bool compressed,
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const bool write_vertex_normals,
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const bool write_vertex_colors,
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const bool write_triangle_uvs,
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const bool print_progress);
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} // namespace io
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} // namespace t
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} // namespace open3d
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