158 lines
6.2 KiB
C++
Executable File
158 lines
6.2 KiB
C++
Executable File
// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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#include <Eigen/Core>
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#include <memory>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "open3d/geometry/Geometry3D.h"
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#include "open3d/utility/Helper.h"
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namespace open3d {
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namespace geometry {
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class PointCloud;
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class TriangleMesh;
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/// \class MeshBase
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///
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/// \brief MeshBash Class.
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///
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/// Triangle mesh contains vertices. Optionally, the mesh may also contain
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/// vertex normals and vertex colors.
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class MeshBase : public Geometry3D {
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public:
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/// \brief Indicates the method that is used for mesh simplification if
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/// multiple vertices are combined to a single one.
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///
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/// \param Average indicates that the average position is computed as
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/// output.
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/// \param Quadric indicates that the distance to the adjacent triangle
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/// planes is minimized. Cf. "Simplifying Surfaces with Color and Texture
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/// using Quadric Error Metrics" by Garland and Heckbert.
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enum class SimplificationContraction { Average, Quadric };
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/// \brief Indicates the scope of filter operations.
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///
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/// \param All indicates that all properties (color, normal,
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/// vertex position) are filtered.
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/// \param Color indicates that only the colors are filtered.
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/// \param Normal indicates that only the normals are filtered.
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/// \param Vertex indicates that only the vertex positions are filtered.
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enum class FilterScope { All, Color, Normal, Vertex };
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/// Energy model that is minimized in the DeformAsRigidAsPossible method.
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/// \param Spokes is the original energy as formulated in
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/// Sorkine and Alexa, "As-Rigid-As-Possible Surface Modeling", 2007.
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/// \param Smoothed adds a rotation smoothing term to the rotations.
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enum class DeformAsRigidAsPossibleEnergy { Spokes, Smoothed };
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/// \brief Default Constructor.
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MeshBase() : Geometry3D(Geometry::GeometryType::MeshBase) {}
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~MeshBase() override {}
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public:
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virtual MeshBase &Clear() override;
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virtual bool IsEmpty() const override;
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virtual Eigen::Vector3d GetMinBound() const override;
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virtual Eigen::Vector3d GetMaxBound() const override;
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virtual Eigen::Vector3d GetCenter() const override;
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/// Creates the axis-aligned bounding box around the vertices of the object.
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/// Further details in AxisAlignedBoundingBox::CreateFromPoints()
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virtual AxisAlignedBoundingBox GetAxisAlignedBoundingBox() const override;
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/// Creates an oriented bounding box around the vertices of the object.
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/// Further details in OrientedBoundingBox::CreateFromPoints()
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/// \param robust If set to true uses a more robust method which works
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/// in degenerate cases but introduces noise to the points
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/// coordinates.
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virtual OrientedBoundingBox GetOrientedBoundingBox(
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bool robust = false) const override;
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/// Creates the minimal oriented bounding box around the vertices of the
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/// object. Further details in
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/// OrientedBoundingBox::CreateFromPointsMinimal()
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/// \param robust If set to true uses a more robust method which works
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/// in degenerate cases but introduces noise to the points
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/// coordinates.
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virtual OrientedBoundingBox GetMinimalOrientedBoundingBox(
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bool robust = false) const override;
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virtual MeshBase &Transform(const Eigen::Matrix4d &transformation) override;
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virtual MeshBase &Translate(const Eigen::Vector3d &translation,
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bool relative = true) override;
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virtual MeshBase &Scale(const double scale,
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const Eigen::Vector3d ¢er) override;
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virtual MeshBase &Rotate(const Eigen::Matrix3d &R,
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const Eigen::Vector3d ¢er) override;
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MeshBase &operator+=(const MeshBase &mesh);
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MeshBase operator+(const MeshBase &mesh) const;
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/// Returns `True` if the mesh contains vertices.
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bool HasVertices() const { return vertices_.size() > 0; }
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/// Returns `True` if the mesh contains vertex normals.
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bool HasVertexNormals() const {
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return vertices_.size() > 0 &&
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vertex_normals_.size() == vertices_.size();
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}
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/// Returns `True` if the mesh contains vertex colors.
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bool HasVertexColors() const {
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return vertices_.size() > 0 &&
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vertex_colors_.size() == vertices_.size();
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}
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/// Normalize vertex normals to length 1.
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MeshBase &NormalizeNormals() {
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for (size_t i = 0; i < vertex_normals_.size(); i++) {
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vertex_normals_[i].normalize();
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if (std::isnan(vertex_normals_[i](0))) {
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vertex_normals_[i] = Eigen::Vector3d(0.0, 0.0, 1.0);
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}
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}
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return *this;
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}
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/// \brief Assigns each vertex in the TriangleMesh the same color
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///
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/// \param color RGB colors of vertices.
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MeshBase &PaintUniformColor(const Eigen::Vector3d &color) {
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ResizeAndPaintUniformColor(vertex_colors_, vertices_.size(), color);
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return *this;
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}
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/// Function that computes the convex hull of the triangle mesh using qhull
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std::tuple<std::shared_ptr<TriangleMesh>, std::vector<size_t>>
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ComputeConvexHull() const;
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protected:
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// Forward child class type to avoid indirect nonvirtual base
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MeshBase(Geometry::GeometryType type) : Geometry3D(type) {}
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MeshBase(Geometry::GeometryType type,
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const std::vector<Eigen::Vector3d> &vertices)
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: Geometry3D(type), vertices_(vertices) {}
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public:
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/// Vertex coordinates.
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std::vector<Eigen::Vector3d> vertices_;
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/// Vertex normals.
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std::vector<Eigen::Vector3d> vertex_normals_;
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/// RGB colors of vertices.
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std::vector<Eigen::Vector3d> vertex_colors_;
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};
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} // namespace geometry
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} // namespace open3d
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