image_framework_ymj/include/open3d/3rdparty/math/mathfwd.h
2024-12-06 16:25:16 +08:00

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MATH_MATHFWD_H_
#define MATH_MATHFWD_H_
#ifdef _MSC_VER
// MSVC cannot compute the size of math types correctly when this file is included before the
// actual implementations.
// See github.com/google/filament/issues/2190.
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat2.h>
#include <math/mat3.h>
#include <math/mat4.h>
#else
#include <stdint.h>
namespace filament {
namespace math {
namespace details {
template<typename T> class TVec2;
template<typename T> class TVec3;
template<typename T> class TVec4;
template<typename T> class TMat22;
template<typename T> class TMat33;
template<typename T> class TMat44;
} // namespace details
using double2 = details::TVec2<double>;
using float2 = details::TVec2<float>;
using int2 = details::TVec2<int32_t>;
using uint2 = details::TVec2<uint32_t>;
using short2 = details::TVec2<int16_t>;
using ushort2 = details::TVec2<uint16_t>;
using byte2 = details::TVec2<int8_t>;
using ubyte2 = details::TVec2<uint8_t>;
using bool2 = details::TVec2<bool>;
using double3 = details::TVec3<double>;
using float3 = details::TVec3<float>;
using int3 = details::TVec3<int32_t>;
using uint3 = details::TVec3<uint32_t>;
using short3 = details::TVec3<int16_t>;
using ushort3 = details::TVec3<uint16_t>;
using byte3 = details::TVec3<int8_t>;
using ubyte3 = details::TVec3<uint8_t>;
using bool3 = details::TVec3<bool>;
using double4 = details::TVec4<double>;
using float4 = details::TVec4<float>;
using int4 = details::TVec4<int32_t>;
using uint4 = details::TVec4<uint32_t>;
using short4 = details::TVec4<int16_t>;
using ushort4 = details::TVec4<uint16_t>;
using byte4 = details::TVec4<int8_t>;
using ubyte4 = details::TVec4<uint8_t>;
using bool4 = details::TVec4<bool>;
using mat2 = details::TMat22<double>;
using mat2f = details::TMat22<float>;
using mat3 = details::TMat33<double>;
using mat3f = details::TMat33<float>;
using mat4 = details::TMat44<double>;
using mat4f = details::TMat44<float>;
} // namespace math
} // namespace filament
#endif // _MSC_VER
#endif // MATH_MATHFWD_H_