image_framework_ymj/include/open3d/3rdparty/ibl/CubemapIBL.h
2024-12-06 16:25:16 +08:00

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef IBL_CUBEMAPIBL_H
#define IBL_CUBEMAPIBL_H
#include <math/vec3.h>
#include <functional>
#include <vector>
#include <stdint.h>
#include <stddef.h>
namespace utils {
class JobSystem;
} // namespace utils
namespace filament {
namespace ibl {
class Cubemap;
class Image;
/**
* Generates cubemaps for the IBL.
*/
class CubemapIBL {
public:
using Progress = std::function<void(size_t, float)>;
/**
* Computes a roughness LOD using prefiltered importance sampling GGX
*
* @param dst the destination cubemap
* @param levels a list of prefiltered lods of the source environment
* @param linearRoughness roughness
* @param maxNumSamples number of samples for importance sampling
* @param updater a callback for the caller to track progress
*/
static void roughnessFilter(
utils::JobSystem& js, Cubemap& dst, const std::vector<Cubemap>& levels,
float linearRoughness, size_t maxNumSamples, math::float3 mirror, bool prefilter,
Progress updater = {});
//! Computes the "DFG" term of the "split-sum" approximation and stores it in a 2D image
static void DFG(utils::JobSystem& js, Image& dst, bool multiscatter, bool cloth);
/**
* Computes the diffuse irradiance using prefiltered importance sampling GGX
*
* @note Usually this is done using spherical harmonics instead.
*
* @param dst the destination cubemap
* @param levels a list of prefiltered lods of the source environment
* @param maxNumSamples number of samples for importance sampling
* @param updater a callback for the caller to track progress
*
* @see CubemapSH
*/
static void diffuseIrradiance(utils::JobSystem& js, Cubemap& dst, const std::vector<Cubemap>& levels,
size_t maxNumSamples = 1024, Progress updater = {});
// for debugging. ignore.
static void brdf(utils::JobSystem& js, Cubemap& dst, float linearRoughness);
};
} // namespace ibl
} // namespace filament
#endif /* IBL_CUBEMAPIBL_H */