image_framework_ymj/include/open3d/3rdparty/camutils/Bookmark.h
2024-12-06 16:25:16 +08:00

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CAMUTILS_BOOKMARK_H
#define CAMUTILS_BOOKMARK_H
#include <math/vec2.h>
#include <math/vec3.h>
namespace filament {
namespace camutils {
template <typename FLOAT> class FreeFlightManipulator;
template <typename FLOAT> class OrbitManipulator;
template <typename FLOAT> class MapManipulator;
template <typename FLOAT> class Manipulator;
enum class Mode { ORBIT, MAP, FREE_FLIGHT };
/**
* Opaque memento to a viewing position and orientation (e.g. the "home" camera position).
*
* This little struct is meant to be passed around by value and can be used to track camera
* animation between waypoints. In map mode this implements Van Wijk interpolation.
*
* @see Manipulator::getCurrentBookmark, Manipulator::jumpToBookmark
*/
template <typename FLOAT>
struct Bookmark {
/**
* Interpolates between two bookmarks. The t argument must be between 0 and 1 (inclusive), and
* the two endpoints must have the same mode (ORBIT or MAP).
*/
static Bookmark<FLOAT> interpolate(Bookmark<FLOAT> a, Bookmark<FLOAT> b, double t);
/**
* Recommends a duration for animation between two MAP endpoints. The return value is a unitless
* multiplier.
*/
static double duration(Bookmark<FLOAT> a, Bookmark<FLOAT> b);
private:
struct MapParams {
FLOAT extent;
filament::math::vec2<FLOAT> center;
};
struct OrbitParams {
FLOAT phi;
FLOAT theta;
FLOAT distance;
filament::math::vec3<FLOAT> pivot;
};
struct FlightParams {
FLOAT pitch;
FLOAT yaw;
filament::math::vec3<FLOAT> position;
};
Mode mode;
MapParams map;
OrbitParams orbit;
FlightParams flight;
friend class FreeFlightManipulator<FLOAT>;
friend class OrbitManipulator<FLOAT>;
friend class MapManipulator<FLOAT>;
};
} // namespace camutils
} // namespace filament
#endif // CAMUTILS_BOOKMARK_H