// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include #include #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { class SimpleShader : public ShaderWrapper { public: ~SimpleShader() override { Release(); } protected: SimpleShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) = 0; protected: GLuint vertex_position_; GLuint vertex_position_buffer_; GLuint vertex_color_; GLuint vertex_color_buffer_; GLuint MVP_; }; class SimpleShaderForPointCloud : public SimpleShader { public: SimpleShaderForPointCloud() : SimpleShader("SimpleShaderForPointCloud") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForLineSet : public SimpleShader { public: SimpleShaderForLineSet() : SimpleShader("SimpleShaderForLineSet") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForTetraMesh : public SimpleShader { public: SimpleShaderForTetraMesh() : SimpleShader("SimpleShaderForTetraMesh") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForOrientedBoundingBox : public SimpleShader { public: SimpleShaderForOrientedBoundingBox() : SimpleShader("SimpleShaderForOrientedBoundingBox") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForAxisAlignedBoundingBox : public SimpleShader { public: SimpleShaderForAxisAlignedBoundingBox() : SimpleShader("SimpleShaderForAxisAlignedBoundingBox") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForTriangleMesh : public SimpleShader { public: SimpleShaderForTriangleMesh() : SimpleShader("SimpleShaderForTriangleMesh") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForVoxelGridLine : public SimpleShader { public: SimpleShaderForVoxelGridLine() : SimpleShader("SimpleShaderForVoxelGridLine") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForVoxelGridFace : public SimpleShader { public: SimpleShaderForVoxelGridFace() : SimpleShader("SimpleShaderForVoxelGridFace") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForOctreeLine : public SimpleShader { public: SimpleShaderForOctreeLine() : SimpleShader("SimpleShaderForOctreeLine") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; class SimpleShaderForOctreeFace : public SimpleShader { public: SimpleShaderForOctreeFace() : SimpleShader("SimpleShaderForOctreeFace") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &colors) final; }; } // namespace glsl } // namespace visualization } // namespace open3d