// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include #include #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { class NormalShader : public ShaderWrapper { public: ~NormalShader() override { Release(); } protected: NormalShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &normals) = 0; protected: GLuint vertex_position_; GLuint vertex_position_buffer_; GLuint vertex_normal_; GLuint vertex_normal_buffer_; GLuint MVP_; GLuint V_; GLuint M_; }; class NormalShaderForPointCloud : public NormalShader { public: NormalShaderForPointCloud() : NormalShader("NormalShaderForPointCloud") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &normals) final; }; class NormalShaderForTriangleMesh : public NormalShader { public: NormalShaderForTriangleMesh() : NormalShader("NormalShaderForTriangleMesh") {} protected: bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector &points, std::vector &normals) final; }; } // namespace glsl } // namespace visualization } // namespace open3d