/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MATH_VEC2_H_ #define MATH_VEC2_H_ #include #include #include #include #include #include namespace filament { namespace math { // ------------------------------------------------------------------------------------- namespace details { template class MATH_EMPTY_BASES TVec2 : public TVecProductOperators, public TVecAddOperators, public TVecUnaryOperators, public TVecComparisonOperators, public TVecFunctions { public: typedef T value_type; typedef T& reference; typedef T const& const_reference; typedef size_t size_type; static constexpr size_t SIZE = 2; union { T v[SIZE] MATH_CONSTEXPR_INIT; struct { T x, y; }; struct { T s, t; }; struct { T r, g; }; }; inline constexpr size_type size() const { return SIZE; } // array access inline constexpr T const& operator[](size_t i) const noexcept { assert(i < SIZE); return v[i]; } inline constexpr T& operator[](size_t i) noexcept { assert(i < SIZE); return v[i]; } // constructors // default constructor MATH_DEFAULT_CTOR_CONSTEXPR TVec2() MATH_DEFAULT_CTOR // handles implicit conversion to a tvec4. must not be explicit. template> constexpr TVec2(A v) noexcept : v{ T(v), T(v) } {} template> constexpr TVec2(A x, B y) noexcept : v{ T(x), T(y) } {} template> constexpr TVec2(const TVec2& v) noexcept : v{ T(v[0]), T(v[1]) } {} // cross product works only on vectors of size 2 or 3 template friend inline constexpr arithmetic_result_t cross(const TVec2& u, const TVec2& v) noexcept { return u[0] * v[1] - u[1] * v[0]; } }; } // namespace details // ---------------------------------------------------------------------------------------- template> using vec2 = details::TVec2; using double2 = vec2; using float2 = vec2; using half2 = vec2; using int2 = vec2; using uint2 = vec2; using short2 = vec2; using ushort2 = vec2; using byte2 = vec2; using ubyte2 = vec2; using bool2 = vec2; // ---------------------------------------------------------------------------------------- } // namespace math } // namespace filament #endif // MATH_VEC2_H_