/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef IBL_CUBEMAP_UTILS_H #define IBL_CUBEMAP_UTILS_H #include #include #include namespace utils { class JobSystem; } // namespace utils namespace filament { namespace ibl { class CubemapIBL; /** * Create and convert Cubemap formats */ class CubemapUtils { public: //! Creates a cubemap object and its backing Image static Cubemap create(Image& image, size_t dim, bool horizontal = true); struct EmptyState { }; template using ScanlineProc = std::function< void(STATE& state, size_t y, Cubemap::Face f, Cubemap::Texel* data, size_t width)>; template using ReduceProc = std::function; //! process the cubemap using multithreading template static void process(Cubemap& cm, utils::JobSystem& js, ScanlineProc proc, ReduceProc reduce = [](STATE&) {}, const STATE& prototype = STATE()); //! process the cubemap template static void processSingleThreaded(Cubemap& cm, utils::JobSystem& js, ScanlineProc proc, ReduceProc reduce = [](STATE&) {}, const STATE& prototype = STATE()); //! Converts equirectangular Image to a Cubemap static void equirectangularToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src); //! Converts a Cubemap to an equirectangular Image static void cubemapToEquirectangular(utils::JobSystem& js, Image& dst, const Cubemap& src); //! Converts a Cubemap to an octahedron static void cubemapToOctahedron(utils::JobSystem& js, Image& dst, const Cubemap& src); //! Converts horizontal or vertical cross Image to a Cubemap static void crossToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src); //! clamps image to acceptable range static void clamp(Image& src); static void highlight(Image& src); //! Downsamples a cubemap by helf in x and y using a box filter static void downsampleCubemapLevelBoxFilter(utils::JobSystem& js, Cubemap& dst, const Cubemap& src); //! Return the name of a face (suitable for a file name) static const char* getFaceName(Cubemap::Face face); //! Sets a Cubemap faces from a cross image static void setAllFacesFromCross(Cubemap& cm, const Image& image); //! mirror the cubemap in the horizontal direction static void mirrorCubemap(utils::JobSystem& js, Cubemap& dst, const Cubemap& src); //! computes the solid angle of a pixel of a face of a cubemap static float solidAngle(size_t dim, size_t u, size_t v); //! generates a UV grid in the cubemap -- useful for debugging. static void generateUVGrid(utils::JobSystem& js, Cubemap& cml, size_t gridFrequencyX, size_t gridFrequencyY); private: static void setFaceFromCross(Cubemap& cm, Cubemap::Face face, const Image& image); static Image createCubemapImage(size_t dim, bool horizontal = true); friend class CubemapIBL; }; } // namespace ibl } // namespace filament #endif /* IBL_CUBEMAP_UTILS_H */