/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MATDBG_SHADERREPLACER_H #define MATDBG_SHADERREPLACER_H #include #include namespace filament { namespace matdbg { // ShaderReplacer is a utility class for replacing shader source within a material package. It works // in a manner similar to ShaderExtractor. class ShaderReplacer { public: ShaderReplacer(backend::Backend backend, const void* data, size_t size); ~ShaderReplacer(); bool replaceShaderSource(backend::ShaderModel shaderModel, uint8_t variant, backend::ShaderType stage, const char* sourceString, size_t stringLength); const uint8_t* getEditedPackage() const; size_t getEditedSize() const; private: const backend::Backend mBackend; filaflat::ChunkContainer mOriginalPackage; filaflat::ChunkContainer* mEditedPackage = nullptr; filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown; filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown; }; } // namespace matdbg } // namespace filament #endif // MATDBG_SHADERREPLACER_H