/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MATDBG_SHADEREXTRACTOR_H #define MATDBG_SHADEREXTRACTOR_H #include #include #include #include #include namespace filaflat { class BlobDictionary; } namespace filament { namespace matdbg { // ShaderExtractor is a utility class for extracting shader source from a material package. It works // in a manner similar to ShaderReplacer. class ShaderExtractor { public: ShaderExtractor(backend::Backend backend, const void* data, size_t size); bool parse() noexcept; bool getShader(backend::ShaderModel shaderModel, uint8_t variant, backend::ShaderType stage, filaflat::ShaderBuilder& shader) noexcept; bool getDictionary(filaflat::BlobDictionary& dictionary) noexcept; static utils::CString spirvToGLSL(const uint32_t* data, size_t wordCount); static utils::CString spirvToText(const uint32_t* data, size_t wordCount); private: filaflat::ChunkContainer mChunkContainer; filaflat::MaterialChunk mMaterialChunk; filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown; filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown; }; } // namespace matdbg } // namespace filament #endif // MATDBG_SHADEREXTRACTOR_H