// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include "open3d/geometry/Image.h" #include "open3d/visualization/shader/ShaderWrapper.h" namespace open3d { namespace visualization { namespace glsl { class ImageMaskShader : public ShaderWrapper { public: ~ImageMaskShader() override { Release(); } protected: ImageMaskShader(const std::string &name) : ShaderWrapper(name) { Compile(); } protected: bool Compile() final; void Release() final; bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; void UnbindGeometry() final; protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) = 0; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image) = 0; protected: GLuint vertex_position_; GLuint vertex_position_buffer_; GLuint vertex_UV_; GLuint vertex_UV_buffer_; GLuint image_texture_; GLuint image_texture_buffer_; GLuint mask_color_; GLuint mask_alpha_; gl_util::GLVector3f mask_color_data_; GLfloat mask_alpha_data_; }; class ImageMaskShaderForImage : public ImageMaskShader { public: ImageMaskShaderForImage() : ImageMaskShader("ImageMaskShaderForImage") {} protected: virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final; virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &render_image) final; }; } // namespace glsl } // namespace visualization } // namespace open3d