// ---------------------------------------------------------------------------- // - Open3D: www.open3d.org - // ---------------------------------------------------------------------------- // Copyright (c) 2018-2023 www.open3d.org // SPDX-License-Identifier: MIT // ---------------------------------------------------------------------------- #pragma once #include namespace open3d { namespace utility { class Timer { public: Timer(); ~Timer(); public: static double GetSystemTimeInMilliseconds(); public: void Start(); void Stop(); void Print(const std::string &timer_info) const; double GetDurationInSecond() const; double GetDurationInMillisecond() const; std::tuple GetDurationInHMS() const; private: double start_time_in_milliseconds_; double end_time_in_milliseconds_; }; class ScopeTimer : public Timer { public: ScopeTimer(const std::string &scope_timer_info = ""); ~ScopeTimer(); private: std::string scope_timer_info_; }; class FPSTimer : public Timer { public: FPSTimer(const std::string &fps_timer_info = "", int expectation = -1, double time_to_print = 3000.0, int events_to_print = 100); /// Function to signal an event /// It automatically prints FPS information when duration is more than /// time_to_print_, or event has been signaled events_to_print_ times. void Signal(); private: std::string fps_timer_info_; int expectation_; double time_to_print_; int events_to_print_; int event_fragment_count_; int event_total_count_; }; } // namespace utility } // namespace open3d