/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MATDBG_SHADERINFO_H #define MATDBG_SHADERINFO_H #include #include #include namespace filament { namespace matdbg { struct ShaderInfo { backend::ShaderModel shaderModel; uint8_t variant; backend::ShaderType pipelineStage; uint32_t offset; }; size_t getShaderCount(filaflat::ChunkContainer container, filamat::ChunkType type); bool getMetalShaderInfo(filaflat::ChunkContainer container, ShaderInfo* info); bool getGlShaderInfo(filaflat::ChunkContainer container, ShaderInfo* info); bool getVkShaderInfo(filaflat::ChunkContainer container, ShaderInfo* info); } // namespace matdbg } // namespace filament #endif // MATDBG_SHADERINFO_H