image_framework_ymj/include/open3d/visualization/rendering/LightDirectionInteractorLogic.h

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2024-12-06 16:25:16 +08:00
// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include "open3d/visualization/rendering/MatrixInteractorLogic.h"
#include "open3d/visualization/rendering/RendererHandle.h"
namespace open3d {
namespace visualization {
namespace rendering {
class Camera;
class Scene;
class LightDirectionInteractorLogic : public MatrixInteractorLogic {
using Super = MatrixInteractorLogic;
public:
LightDirectionInteractorLogic(Scene* scene, Camera* camera);
void Rotate(int dx, int dy) override;
void StartMouseDrag();
void UpdateMouseDragUI();
void EndMouseDrag();
Eigen::Vector3f GetCurrentDirection() const;
private:
Scene* scene_;
Camera* camera_;
LightHandle dir_light_;
Eigen::Vector3f light_dir_at_mouse_down_;
struct UIObj {
std::string name;
Camera::Transform transform;
};
std::vector<UIObj> ui_objs_;
void ClearUI();
};
} // namespace rendering
} // namespace visualization
} // namespace open3d