46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
![]() |
// ----------------------------------------------------------------------------
|
||
|
// - Open3D: www.open3d.org -
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// Copyright (c) 2018-2023 www.open3d.org
|
||
|
// SPDX-License-Identifier: MIT
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "open3d/visualization/rendering/MatrixInteractorLogic.h"
|
||
|
#include "open3d/visualization/rendering/RendererHandle.h"
|
||
|
|
||
|
namespace open3d {
|
||
|
namespace visualization {
|
||
|
namespace rendering {
|
||
|
|
||
|
class Scene;
|
||
|
|
||
|
class IBLRotationInteractorLogic : public MatrixInteractorLogic {
|
||
|
using Super = MatrixInteractorLogic;
|
||
|
|
||
|
public:
|
||
|
IBLRotationInteractorLogic(Scene* scene, Camera* camera);
|
||
|
|
||
|
void Rotate(int dx, int dy) override;
|
||
|
void RotateZ(int dx, int dy) override;
|
||
|
|
||
|
void StartMouseDrag();
|
||
|
void UpdateMouseDragUI();
|
||
|
void EndMouseDrag();
|
||
|
|
||
|
Camera::Transform GetCurrentRotation() const;
|
||
|
|
||
|
private:
|
||
|
Scene* scene_;
|
||
|
Camera* camera_;
|
||
|
bool skybox_currently_visible_ = false;
|
||
|
Camera::Transform ibl_rotation_at_mouse_down_;
|
||
|
|
||
|
void ClearUI();
|
||
|
};
|
||
|
|
||
|
} // namespace rendering
|
||
|
} // namespace visualization
|
||
|
} // namespace open3d
|