52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
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// ----------------------------------------------------------------------------
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// - Open3D: www.open3d.org -
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// ----------------------------------------------------------------------------
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// Copyright (c) 2018-2023 www.open3d.org
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// SPDX-License-Identifier: MIT
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// ----------------------------------------------------------------------------
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#pragma once
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#include "open3d/visualization/rendering/MatrixInteractorLogic.h"
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#include "open3d/visualization/rendering/RendererHandle.h"
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namespace open3d {
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namespace visualization {
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namespace rendering {
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class Camera;
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class Scene;
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class LightDirectionInteractorLogic : public MatrixInteractorLogic {
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using Super = MatrixInteractorLogic;
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public:
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LightDirectionInteractorLogic(Scene* scene, Camera* camera);
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void Rotate(int dx, int dy) override;
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void StartMouseDrag();
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void UpdateMouseDragUI();
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void EndMouseDrag();
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Eigen::Vector3f GetCurrentDirection() const;
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private:
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Scene* scene_;
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Camera* camera_;
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LightHandle dir_light_;
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Eigen::Vector3f light_dir_at_mouse_down_;
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struct UIObj {
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std::string name;
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Camera::Transform transform;
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};
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std::vector<UIObj> ui_objs_;
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void ClearUI();
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};
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} // namespace rendering
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} // namespace visualization
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} // namespace open3d
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