image_framework_ymj/include/open3d/3rdparty/matdbg/ShaderReplacer.h

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2024-12-06 16:25:16 +08:00
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MATDBG_SHADERREPLACER_H
#define MATDBG_SHADERREPLACER_H
#include <filaflat/ChunkContainer.h>
#include <backend/DriverEnums.h>
namespace filament {
namespace matdbg {
// ShaderReplacer is a utility class for replacing shader source within a material package. It works
// in a manner similar to ShaderExtractor.
class ShaderReplacer {
public:
ShaderReplacer(backend::Backend backend, const void* data, size_t size);
~ShaderReplacer();
bool replaceShaderSource(backend::ShaderModel shaderModel, uint8_t variant,
backend::ShaderType stage, const char* sourceString, size_t stringLength);
const uint8_t* getEditedPackage() const;
size_t getEditedSize() const;
private:
const backend::Backend mBackend;
filaflat::ChunkContainer mOriginalPackage;
filaflat::ChunkContainer* mEditedPackage = nullptr;
filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown;
filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown;
};
} // namespace matdbg
} // namespace filament
#endif // MATDBG_SHADERREPLACER_H