49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MATDBG_SHADERREPLACER_H
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#define MATDBG_SHADERREPLACER_H
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#include <filaflat/ChunkContainer.h>
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#include <backend/DriverEnums.h>
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namespace filament {
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namespace matdbg {
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// ShaderReplacer is a utility class for replacing shader source within a material package. It works
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// in a manner similar to ShaderExtractor.
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class ShaderReplacer {
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public:
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ShaderReplacer(backend::Backend backend, const void* data, size_t size);
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~ShaderReplacer();
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bool replaceShaderSource(backend::ShaderModel shaderModel, uint8_t variant,
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backend::ShaderType stage, const char* sourceString, size_t stringLength);
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const uint8_t* getEditedPackage() const;
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size_t getEditedSize() const;
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private:
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const backend::Backend mBackend;
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filaflat::ChunkContainer mOriginalPackage;
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filaflat::ChunkContainer* mEditedPackage = nullptr;
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filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown;
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filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown;
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};
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} // namespace matdbg
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} // namespace filament
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#endif // MATDBG_SHADERREPLACER_H
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