image_framework_ymj/include/open3d/visualization/gui/Label3D.h

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2024-12-06 16:25:16 +08:00
// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include <memory>
#include "open3d/visualization/gui/Color.h"
namespace open3d {
namespace visualization {
namespace gui {
// Label3D is a helper class for labels (like UI Labels) at 3D points as opposed
// to screen points. It is NOT a UI widget but is instead used via Open3DScene
// class. See Open3DScene::AddLabel/RemoveLabel.
class Label3D {
public:
/// Copies text
explicit Label3D(const Eigen::Vector3f& pos, const char* text = nullptr);
~Label3D();
const char* GetText() const;
/// Sets the text of the label (copies text)
void SetText(const char* text);
Eigen::Vector3f GetPosition() const;
void SetPosition(const Eigen::Vector3f& pos);
/// Returns the color with which the text will be drawn
Color GetTextColor() const;
/// Set the color with which the text will be drawn
void SetTextColor(const Color& color);
/// Get the current scale. See not below on meaning of scale.
float GetTextScale() const;
/// Sets the scale factor for the text sprite. It does not change the
/// underlying font size but scales how large it appears. Warning: large
/// scale factors may result in blurry text.
void SetTextScale(float scale);
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace gui
} // namespace visualization
} // namespace open3d