image_framework_ymj/include/open3d/3rdparty/filament/Scene.h

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_SCENE_H
#define TNT_FILAMENT_SCENE_H
#include <filament/FilamentAPI.h>
#include <utils/compiler.h>
namespace utils {
class Entity;
} // namespace utils
namespace filament {
class IndirectLight;
class Skybox;
/**
* A Scene is a flat container of Renderable and Light instances.
*
* A Scene doesn't provide a hierarchy of Renderable objects, i.e.: it's not a scene-graph.
* However, it manages the list of objects to render and the list of lights. Renderable
* and Light objects can be added or removed from a Scene at any time.
*
* A Renderable *must* be added to a Scene in order to be rendered, and the Scene must be
* provided to a View.
*
*
* Creation and Destruction
* ========================
*
* A Scene is created using Engine.createScene() and destroyed using
* Engine.destroy(const Scene*).
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* #include <filament/Scene.h>
* #include <filament/Engine.h>
* using namespace filament;
*
* Engine* engine = Engine::create();
*
* Scene* scene = engine->createScene();
* engine->destroy(&scene);
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* @see View, Renderable, Light
*/
class UTILS_PUBLIC Scene : public FilamentAPI {
public:
/**
* Sets the Skybox.
*
* The Skybox is drawn last and covers all pixels not touched by geometry.
*
* @param skybox The Skybox to use to fill untouched pixels, or nullptr to unset the Skybox.
*/
void setSkybox(Skybox* skybox) noexcept;
/**
* Returns the Skybox associated with the Scene.
*
* @return The associated Skybox, or nullptr if there is none.
*/
Skybox* getSkybox() noexcept;
/**
* Returns an immutable Skybox associated with the Scene.
*
* @return The associated Skybox, or nullptr if there is none.
*/
Skybox const* getSkybox() const noexcept;
/**
* Set the IndirectLight to use when rendering the Scene.
*
* Currently, a Scene may only have a single IndirectLight. This call replaces the current
* IndirectLight.
*
* @param ibl The IndirectLight to use when rendering the Scene or nullptr to unset.
*/
void setIndirectLight(IndirectLight const* ibl) noexcept;
/**
* Adds an Entity to the Scene.
*
* @param entity The entity is ignored if it doesn't have a Renderable or Light component.
*
* \attention
* A given Entity object can only be added once to a Scene.
*
*/
void addEntity(utils::Entity entity);
/**
* Adds a list of entities to the Scene.
*
* @param entities Array containing entities to add to the scene.
* @param count Size of the entity array.
*/
void addEntities(const utils::Entity* entities, size_t count);
/**
* Removes the Renderable from the Scene.
*
* @param entity The Entity to remove from the Scene. If the specified
* \p entity doesn't exist, this call is ignored.
*/
void remove(utils::Entity entity);
/**
* Removes a list of entities to the Scene.
*
* This is equivalent to calling remove in a loop.
* If any of the specified entities do not exist in the scene, they are skipped.
*
* @param entities Array containing entities to remove from the scene.
* @param count Size of the entity array.
*/
void removeEntities(const utils::Entity* entities, size_t count);
/**
* Returns the number of Renderable objects in the Scene.
*
* @return number of Renderable objects in the Scene.
*/
size_t getRenderableCount() const noexcept;
/**
* Returns the total number of Light objects in the Scene.
*
* @return The total number of Light objects in the Scene.
*/
size_t getLightCount() const noexcept;
/**
* Returns true if the given entity is in the Scene.
*
* @return Whether the given entity is in the Scene.
*/
bool hasEntity(utils::Entity entity) const noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_SCENE_H