image_framework_ymj/include/open3d/visualization/gui/TextEdit.h

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2024-12-06 16:25:16 +08:00
// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2023 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#pragma once
#include <functional>
#include "open3d/visualization/gui/Widget.h"
namespace open3d {
namespace visualization {
namespace gui {
class TextEdit : public Widget {
public:
TextEdit();
~TextEdit();
/// Returns the current text value displayed
const char* GetText() const;
/// Sets the current text value displayed. Does not call onTextChanged or
/// onValueChanged.
void SetText(const char* text);
/// Returns the text displayed if the text value is empty.
const char* GetPlaceholderText() const;
/// Sets the text to display if the text value is empty.
void SetPlaceholderText(const char* text);
Size CalcPreferredSize(const LayoutContext& context,
const Constraints& constraints) const override;
DrawResult Draw(const DrawContext& context) override;
/// Sets the function that is called whenever the text in the widget
/// changes. This will be called for every keystroke and edit.
void SetOnTextChanged(std::function<void(const char*)> on_text_changed);
/// Sets the function that is called whenever the text is the widget
/// is finished editing via pressing enter or clicking off the widget.
void SetOnValueChanged(std::function<void(const char*)> on_value_changed);
protected:
/// Returns true if new text is valid. Otherwise call SetText() with a
/// valid value and return false.
virtual bool ValidateNewText(const char* text);
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace gui
} // namespace visualization
} // namespace open3d