image_framework_ymj/include/open3d/3rdparty/gltfio/Animator.h

86 lines
2.8 KiB
C
Raw Permalink Normal View History

2024-12-06 16:25:16 +08:00
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLTFIO_ANIMATOR_H
#define GLTFIO_ANIMATOR_H
#include <gltfio/FilamentAsset.h>
#include <gltfio/FilamentInstance.h>
namespace gltfio {
struct FFilamentAsset;
struct FFilamentInstance;
struct AnimatorImpl;
/**
* \class Animator Animator.h gltfio/Animator.h
* \brief Updates matrices according to glTF \c animation and \c skin definitions.
*
* Animator can be used for two things:
* - Updating matrices in filament::TransformManager components according to glTF \c animation definitions.
* - Updating bone matrices in filament::RenderableManager components according to glTF \c skin definitions.
*
* For a usage example, see the documentation for AssetLoader.
*/
class Animator {
public:
/**
* Applies rotation, translation, and scale to entities that have been targeted by the given
* animation definition. Uses filament::TransformManager.
*
* @param animationIndex Zero-based index for the \c animation of interest.
* @param time Elapsed time of interest in seconds.
*/
void applyAnimation(size_t animationIndex, float time) const;
/**
* Computes root-to-node transforms for all bone nodes, then passes
* the results into filament::RenderableManager::setBones.
* Uses filament::TransformManager and filament::RenderableManager.
*
* NOTE: this operation is independent of \c animation.
*/
void updateBoneMatrices();
/** Returns the number of \c animation definitions in the glTF asset. */
size_t getAnimationCount() const;
/** Returns the duration of the specified glTF \c animation in seconds. */
float getAnimationDuration(size_t animationIndex) const;
/**
* Returns a weak reference to the string name of the specified \c animation, or an
* empty string if none was specified.
*/
const char* getAnimationName(size_t animationIndex) const;
private:
/*! \cond PRIVATE */
friend struct FFilamentAsset;
friend struct FFilamentInstance;
/*! \endcond */
Animator(FFilamentAsset* asset, FFilamentInstance* instance);
~Animator();
AnimatorImpl* mImpl;
};
} // namespace gltfio
#endif // GLTFIO_ANIMATOR_H