image_framework_ymj/include/open3d/3rdparty/filament/RenderTarget.h

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_RENDERTARGET_H
#define TNT_FILAMENT_RENDERTARGET_H
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <stddef.h>
namespace filament {
class FRenderTarget;
class Engine;
class Texture;
/**
* An offscreen render target that can be associated with a View and contains
* weak references to a set of attached Texture objects.
*
* Clients are responsible for the lifetime of all associated Texture attachments.
*
* @see View
*/
class UTILS_PUBLIC RenderTarget : public FilamentAPI {
struct BuilderDetails;
public:
using CubemapFace = backend::TextureCubemapFace;
/**
* Attachment identifiers
*/
enum AttachmentPoint {
COLOR = 0, //!< identifies the color attachment
DEPTH = 1, //!< identifies the depth attachment
};
static constexpr size_t ATTACHMENT_COUNT = 2;
//! Use Builder to construct a RenderTarget object instance
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
~Builder() noexcept;
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
/**
* Sets a texture to a given attachment point.
*
* All RenderTargets must have a non-null COLOR attachment.
*
* @param attachment The attachment point of the texture.
* @param texture The associated texture object.
* @return A reference to this Builder for chaining calls.
*/
Builder& texture(AttachmentPoint attachment, Texture* texture) noexcept;
/**
* Sets the mipmap level for a given attachment point.
*
* @param attachment The attachment point of the texture.
* @param level The associated mipmap level, 0 by default.
* @return A reference to this Builder for chaining calls.
*/
Builder& mipLevel(AttachmentPoint attachment, uint8_t level) noexcept;
/**
* Sets the cubemap face for a given attachment point.
*
* @param attachment The attachment point.
* @param face The associated cubemap face.
* @return A reference to this Builder for chaining calls.
*/
Builder& face(AttachmentPoint attachment, CubemapFace face) noexcept;
/**
* Sets the layer for a given attachment point (for 3D textures).
*
* @param attachment The attachment point.
* @param layer The associated cubemap layer.
* @return A reference to this Builder for chaining calls.
*/
Builder& layer(AttachmentPoint attachment, uint32_t layer) noexcept;
/**
* Creates the RenderTarget object and returns a pointer to it.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
*/
RenderTarget* build(Engine& engine);
private:
friend class FRenderTarget;
};
/**
* Gets the texture set on the given attachment point
* @param attachment Attachment point
* @return A Texture object or nullptr if no texture is set for this attachment point
*/
Texture* getTexture(AttachmentPoint attachment) const noexcept;
/**
* Returns the mipmap level set on the given attachment point
* @param attachment Attachment point
* @return the mipmap level set on the given attachment point
*/
uint8_t getMipLevel(AttachmentPoint attachment) const noexcept;
/**
* Returns the face of a cubemap set on the given attachment point
* @param attachment Attachment point
* @return A cubemap face identifier. This is only relevant if the attachment's texture is
* a cubemap.
*/
CubemapFace getFace(AttachmentPoint attachment) const noexcept;
/**
* Returns the texture-layer set on the given attachment point
* @param attachment Attachment point
* @return A texture layer. This is only relevant if the attachment's texture is a 3D texture.
*/
uint32_t getLayer(AttachmentPoint attachment) const noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_RENDERTARGET_H